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Mar 12, 2025
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ARTD 120 - 3D Texturing (3 Credit Hours) Offered in Fall term (3-0-0) A studio-based introduction to the fundamental methods, practices, and processes of ideating and texturing digital 3D assets through a standard pipeline. Topics include: basic software navigation; tools and user interface; elements and principles of design; concept design; basic texturing pipeline; channel breakdown; physically based rendering (PBR) rendering; and export for portfolio. Students will produce a body of work using skills relevant to current industry standard techniques. Master Syllabi: Master Syllabi
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